Tri-A-Pumpkin
Collect 3 pumpkins before 3 ghosts appear. Ignore the numbers. Keep rolling.
Example: Roll a 3, Pumpkin, Ghost. Roll again, get a 4, Pumpkin, Pumpkin. Three Pumpkins wins.
Collect 3 pumpkins before 3 ghosts appear. Ignore the numbers. Keep rolling.
Example: Roll a 3, Pumpkin, Ghost. Roll again, get a 4, Pumpkin, Pumpkin. Three Pumpkins wins.
Get to 31 points. Pumpkins or Ghost add 5 points each. Roll and continue until 31. If over, discard that roll and roll until score is exactly 31.
Example: Roll a 3, 2, & Ghost. (3 + 2 + Ghost = 10).
Your goal is to roll doubles (any dice or two pumpkins). Keep trying!
Example: Roll 3, 3, Pumpkin. Or 3, Pumpkin, Pumpkin = Win.
Predict before each roll whether dice total will be Even or Odd. However the Ghost can change that! If he shows, Even roll becomes Odd, or Odd becomes Even. Ignore pumpkins.
Example: You said “Odd” and roll 2, 3, & Ghost. (2 + 3 = 5; Odd) but Ghost made it Even.
Draw one card for the Witch. Roll dice and try to beat the Witch with dice total. The Ghost is auto win, while Pumpkins trip the Witch and subtract 1-point each from her.
Example: Card is 5. You roll 2, 2, & Ghost = Win. Card is 5. You roll 4, Pumpkin, Pumpkin = Win.
Draw 3 cards, avoid any 7’s or exact total of 7. Roll dice and avoid total of 7. Pumpkins or Ghost will subtract 1 point each. Lose instantly if either cards or dice total = 7.
Example: Cards 5, 2, 3. Dice 5, 2, Ghost. (5 + 2 − Ghost = 6) You Win!
Roll dice until you have a Pumpkin. Then add dice total and predict if the next card will be higher or lower than dice total. Draw card.
Example: Roll 5, 2, Pumpkin. Predict “Higher” and draw card K. Win!
Roll dice and draw a card each roll adding to card total. Ignore dice numbers. Continue until roll has both a Ghost & a Pumpkin. Then add all cards. Lose if 31 or over.
Example: Took 3 rolls to get Ghost, Pumpkin, Pumpkin. Card total = 11. You win!